Quote:Original post by Rycross without marketing or anything else pushing it to success, your chances of making a lot of money, or even enough to live off of, is limited. Tom can correct me on this, since he has experience where I have none, but I'm pretty sure publishers bring more to the table than a DVD burner and pretty box art. |
Yes indeed. Mind you, I'm not talking about raisins (to continue my previous analogy) but rather apples.
In writing my first reply to Wirya's post, I was only addressing his comment about why you should knock a big company's door. It's unfortunate that my experience as a producer at big companies colored my thinking and that I therefore was not talking from the perspective of an indie gamer making a game too small to be worthy of said big company.
Anyone who's only interested in knowing about the benefits (or lack thereof) of knocking on the door of a "big company" with a small home-made game should therefore please not read any of the following. :p
An example of what publishers bring to the table is:
Halo 3 had a marketing budget of around $40 million, which surely had a lot to do with the game becoming one of the biggest entertainment debuts in history (per Wikipedia, FWIW). So even people who never heard of Halo 2 saw the advertising blitz, and knew that they could go to the big chain stores and buy this awesome new game.