Hi.
I am currently experimenting with an isometric game in Flash 5, and i have some
really basic newbie questions in the matter of isometric theory.
In my game, my character in positioned in the center, and the "landscape" (scene) and objects move
in different directions.
My problem is a matter of depth (i.e when is the character behind or in front of objects)
Currently, i set the depth of an object equal to the objects y position in the scene, and constantly updating
the characters depth equal to the scenes y position.
(so that if the scenes y position is greater than an objects y positon, the depth of the character will be higher than
the objects, and hence the character is in front of the object.)
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This works fine, but this can only be done with 1 tile objects (where the lower side corners are on the same
y axis, like the box in the example)
So if i wanted to do a new box, with the length of 3 of my boxes, i actually have to set 3 boxes on the stage...
Is this a normal way of doing isometric games?
Or how do you normally calculate, when the character is behind or in front of stuff?
Best regards, Tim.
Edited by - timster on July 20, 2001 9:23:35 AM