NEED IDEAS for new TIMESTOP game/movie
hi here's wat i got so far 1. a child discovers at a young age, that if she wants time to stop around her...it does 2. she ages significantly with each use 3. she never learns why she has this ability 4. knowone ever believes her 5. she learns after the first use, the consequences are too great to waste on trivial things 6. she chooses to save people with her power/and chooses not to sometimes
Quote:I would imagine it would be pretty easy to "prove". Just stop time, take three steps backwards and start time again. To the other person, it'll look like she instantly "teleported" three steps away.
Original post by BronxBrothers
4. knowone ever believes her
gta style open suburb/city walking/driving around
interating with people with dialog choices
can do bad things and good things
1. stealing/cheating/taking advantage of people in that frozen state/ect
2. saving a construction worker falling to death/a little kid about to be hit by a car/ect.
choosing to use power ends her life/ your game sooner maybe?
interating with people with dialog choices
can do bad things and good things
1. stealing/cheating/taking advantage of people in that frozen state/ect
2. saving a construction worker falling to death/a little kid about to be hit by a car/ect.
choosing to use power ends her life/ your game sooner maybe?
I don't think using the core mechanic should end the game, that won't work. What you need is a feedback mechanism -- when you use the power, you lose life. To get life back you have to ______.
A popular system is to have power A rely on type A points, which you acquire by using power B, which uses type B points, which you acquire by using power A. That way you have incentive to always be using the core mechanics, and they feed off each other.
In your case there only one power, so maybe just playing normally gets your "timefreeze" points back over time.
On the other hand, since you have no working prototype, why don't you build one with a system that just lets the player always freeze time without any penalty, just to try it? Maybe that would be fun on its own. If it turns out to make the game too easy or boring, THEN add the feedback, like health damage.
A popular system is to have power A rely on type A points, which you acquire by using power B, which uses type B points, which you acquire by using power A. That way you have incentive to always be using the core mechanics, and they feed off each other.
In your case there only one power, so maybe just playing normally gets your "timefreeze" points back over time.
On the other hand, since you have no working prototype, why don't you build one with a system that just lets the player always freeze time without any penalty, just to try it? Maybe that would be fun on its own. If it turns out to make the game too easy or boring, THEN add the feedback, like health damage.
Hows this for an idea?
Whenever you stop time, the graphics glitch up a little bit cause you are basically "walking between dimensions" and there is stuff there that can hurt you (and/or you also see some really creepy demonic stuff).
Also there could be extradimensionsal spirits that fight you and chase you while time is stopped.
Whenever you stop time, the graphics glitch up a little bit cause you are basically "walking between dimensions" and there is stuff there that can hurt you (and/or you also see some really creepy demonic stuff).
Also there could be extradimensionsal spirits that fight you and chase you while time is stopped.
and what about if she ages with each missuse, like make it the choice when she make something good in the stoptime, than she does not age or get +1 point, but when she makes something bad than she will age. Maybe give her like 100points (years) to use the stoptime, with each stoptime she loose 1 point (year of her life), that will make player to think more about using the power for good/evil and it can aslo apear on the players avatar with every 5 lost points.... this also means some reactions by NPCs around her and so, i can imagine lot of posibilities.
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