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New Anime CG

Started by September 04, 2009 02:35 PM
2 comments, last by LockePick 15 years, 3 months ago
I hope you guys like it heres a new one :D . and heres the one with the background :) . and i posted this picture earlier but heres one with a background as well i just love clouds XD but i am working on another one in a field of flowers :D . hope you guys like :) P.S all of these were done with mouse and pen tool no digital pen :). Enjoy :D
the first image is good.
it gives me a very clear idea of your character and also gives me some inspiration for the kind of world he may live in.
due to the colour i get teh feeling of futuristic, techno-fantasy type setting.
I say this because first it is blue and this is a very difficult colour to get in the past, also his clothes are very shiny and the material of the past would not be shiny like this.
the style is very flamboyant and aristocratic and suggests a kind of castle theme to me due to hte design on the front of his boots.
the area around the belt suggests to me a quite detailed area and perhaps space for some technological gadgetry. this combined with his shorts style pants and also his short sleeves and cape, suggest that he is some form of explorer.
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I assume you are posting images to look for critique of your work in the spirit of improvement, yes? I ask/state this because I think it helps promote the spirit of having a conversation about posted artwork if you, the poster, make a start to the discussion by saying something about what you're looking to get from the people viewing your work. Or to restate: When posting your work, start the discussion you want to have about it.

Considering the common theme of this whole website to building projects and improving skills and knowledge, I consider it fair to assume that you are asking for critique by posting. So that I shall give!

That said, the critique:
Tremault spoke from a viewpoint of high-level design; I'll speak from a viewpoint of low-level technique.

You've got strong particular linework, and the coloring is coming along well for a start, though I think your are naively conservative in your color use. That is to say, you literally color parts of the image the color you imagine they are as a kind of abstract ideal rather than the color they look like in their context in a scene, something more naturalistic and mixed with the ambient light and light reflected from other objects. This point deserves far more explanation than I have time for, but look up 'color theory in painting' or something and you'll probably find a lot of useful material.

Manga/anime style figures appear to be your favorite thing to draw and you've obviously drawn them a lot -- every artist starts drawing what they love most and it probably hurts them in a general sense when they can only draw something very specific. I say this as an artist who once drew only very particular things myself, though in my case it was cities and machines, hard unnatural objects. One learns how to draw very specific elements (eg. manga eyes and faces) rather than the general techniques which can be applied to drawing anything. Just so here with your work, I think. And I don't say this to be harsh, it's something every artist does.

I think you would find great value in working on general anatomy. For instance, I think you've tried to avoid having the render the hands because you don't feel comfortable drawing them (and is that only four fingers I see? ;). Compare the size of your actual hand to your actual face, then the same with your drawn figure; you'll see how it feels off. Same for the feet, they look very, very small, and same for the length of the lower leg compared to that of the upper leg. And indeed, the relative size of the head to the body looks like child-like proportions -- maybe you were going for this, maybe not, but it's something you must be aware of when you construct a character.

And sure, to some degree some of these distortions are stylistic conceits you find in manga/anime figures, which is surely why you are repeating them here, but you should not avoid generalized drawing skills by adhering strictly to the rules of this particular style. Or, at least, you should be aware of how this style distorts anatomy from how it actually looks so that you can be conscious of how it is being used in the stylization. The great manga/anime artists don't just draw manga/anime, they learned general drawing skills then apply their lessons to the style they choose to work in which is so greatly simplified so that material can be drawn/animated quickly. It's like that saying which goes something like "You have to learn the rules before you're allowed to break them".

I also have this feeling that the pose itself is a 'generic hero standing pose'. It might be interesting to try some more naturalistic poses or movements -- what does the character look like when he's just walking normally? Or leaning against a wall? Or looking at something in the distance on a bright day? It'd give the character, well, more character, I think.

And in general, draw more! Draw things you absolutely hate drawing, get outside your comfort zone. I know it's painful and everything will look awful, but breaking out of one's comfortable little rut is the best thing an artist can do for themself, and you will learn an astounding amount and find yourself improving your technique drastically in mere weeks. Drawing classes are good for this, I'd recommend taking any drawing class you can.

So hey, keep it up, and good luck with your work.

ps. Get a wacom tablet if you want to do digital art! You'll thank yourself, it feels so much better than a mouse.
I think you've got a pretty decent handle on the anime style right now, but the first picture is still very flat and uninteresting. That is largely because it is flat and uninteresting. What you're lacking is any sense of perspective: It's just a flat drawing that looks like a flat drawing. If you take dbaumgart's advice and start trying out some different styles just as a learning exercise you will likely find lots of style that exaggerate perspective as a means of bringing a lot more interesting and power into the images. American superhero comics are a great place to look for this as they tend to have very extreme perspective and character poses (less so for anatomy ;).

In the second picture, even though it looks nice, I can't really make any sense of the linework (particularly the line thickness). It just seems like you randomly felt like making thicker lines sometimes and personally I find that to be a distraction. Ultimately I shouldn't even be thinking of the linework, right?

You're probably still deciding on what sort of colouring style you want to use and it shows. Hard shadows? Soft gradients? A mix? Go find some pictures you really like and take a good long look at how they handle shading. You'll probably find that they are much, much more complicated than you originally assumed.

Also, you should pretty much NEVER shade with black. Look at them in front of the sky: do they look like they're outside? The sky is blue so the ambient lighting is blue and your shadows and reflections should have a blue tint. Considering the composition of your character within a scene will push your artwork so much further.
_______________________________________Pixelante Game Studios - Fowl Language

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