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New game project opens to public

Started by September 02, 2009 09:14 PM
1 comment, last by Wavinator 15 years, 5 months ago
A new forum with information on how you can help and what you can do to make a mmorpg for the whole world to play for free. We need 3d modelers, programers, and everything in between. Check it out and sign up for free. Also upload some rendered images of your 3d models now in our open gallery and post your ideas in our forums. Website: http://kaidon.forum-motion.com/forum.htm Sign-up: http://kaidon.forum-motion.com/profile.forum?mode=register No need for email verification
Please do not double post.

Moderators, please lock this duplicate thread.
I use QueryPerformanceFrequency(), and the result averages to 8 nanoseconds or about 13 cpu cycles (1.66GHz CPU). Is that reasonable?
I though that the assembly equivalent to accessing unaligned data would be something similar to this order:

  • move
  • mask
  • shift
  • move
  • mask
  • shift
  • or

    So it seems reasonable to say that it takes 14 cycles for unaligned data since we'll have to do the series of instructions once to access and once to assign?
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This doesn't belong in Game Design. Please check the rules for Help Wanted, post accordingly and post your request only once.
--------------------Just waiting for the mothership...

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