selling a game as a download
Hey!
i've been working on my game (hobby project) for just over a year and a half (actualy thats a lie since most of the time so far went into writing the engine! :P) and even though im unlikely to finish it this year i've recently thought about trying to sell it once its done since i have nothing to loose. I realise i might be getting ahead of myself by asking this at this stage but theres something i would realy like to get some clarity on.
lets pretend that in 8 months time my game will be done and ready to ship in a 120 mb windows installer and lets say i were to use paypal to sell the game on a cute little adless website that i wil create myself:
How wil i go about selling it? what does the customer pay for? a download link? what if the download fails? should i provide the customer with a link that only expiers after 3 days?should i sell a user account to a special download area on my website that the customer can reuse as much as he needs to? what else can i do? what would be the best way to do this?
a downloadeble demo that unlocks into the full game with a serial key is NOT realy an option. I just dont like the idea of it ;/ and i dont mind at all to put in the extra effort to create a separate much smaller demo that potential clients can download and play before deciding on the actual product.
Any thoughts on this?
Thnx in Advance!
Hey, this is my first post here!
There are several sites that can handle this for you, such as e-junkie.com. They're not entirely free though, you'll have to pay a small monthly fee. (I haven't used them myself yet, but I plan to.) If you're good at web coding you can probably do all this on your own, though.
If you want advice on WHAT to do as opposed to how - I find that expiring downloads work pretty well for the games I've bought online myself. Let the user know that if there's a problem, they can send you a support mail and you can reactivate the download - although you might end up with a lot of support requests this way.
There are several sites that can handle this for you, such as e-junkie.com. They're not entirely free though, you'll have to pay a small monthly fee. (I haven't used them myself yet, but I plan to.) If you're good at web coding you can probably do all this on your own, though.
If you want advice on WHAT to do as opposed to how - I find that expiring downloads work pretty well for the games I've bought online myself. Let the user know that if there's a problem, they can send you a support mail and you can reactivate the download - although you might end up with a lot of support requests this way.
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