The field AI Research is promising in RTS-Games
Hi Guys ,
You've got a great forum here,
I was researching in Adaptation ie "Planning and Learning" in RTS-Games
I figured out there many approaches for this such as :
1)Case-Based Planning
2)Reinforcement Learning
a)Dynamic Scripting
b)Monte-Carlo Methods
c)Q-learning
d)TD-learning
3)Artificial Neural Networks
4)Genetic Algorithms
5)Hybrid CBR/Reinforcement Learning
I read about all of these, I've got papers in all of them, I'd like to get your opinion or your experience, I want to focus research on one of them so i want to know from your points of views which ones are the most promising techniques(which need much research to give better results)
please tell me if i forgot something, or misunderstood another !
thxs for precious time,
Omar
For what it's worth we discussed this already on The Game AI Forums, and I just added a new reply to add my opinions on the subject.
http://forums.aigamedev.com/showthread.php?t=2952
http://forums.aigamedev.com/showthread.php?t=2952
Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!
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