I just want to define a cube in a 3d space, flatten it, draw it and perhaps do some matrices for rotation and so on. Can someone give me an example of how to define an empty 3d space - and if it's more than just a simple table - how to set points into it.
example of the simple version, but not so good version (with too big space the program will crash) :
int 3dspace[100][100][100];
3dspace[x][y][z]=makecol(R,G,B);
Now for your enjoyment, a 3d cube in 3d space
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:
............
....____....
../|____/...
..||___||...
..|/...||...
...----./...
............
Darn it's not anything like on the message as it is on the textbox... anyway looks like I got the wrong forum too :p, just found out isometric is actually 2d related, I tought it was just another word for 3d
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then again, 3d and tile based don't fit in the same title too well...
Darn it's not anything like on the message as it is on the textbox... anyway looks like I got the wrong forum too :p, just found out isometric is actually 2d related, I tought it was just another word for 3d

then again, 3d and tile based don't fit in the same title too well...
Edited by - Afterlife on July 13, 2001 3:15:41 PM
Edited by - Afterlife on July 13, 2001 3:16:09 PM
------------------------------If there be no heaven,may there atleast be a hell.-------------------------------Afterlife-