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Homebrew Wii development

Started by July 03, 2009 08:06 PM
27 comments, last by Hodgman 15 years, 3 months ago
Is there a good place on beggining to make Wii homebrew games? I'm not planning on selling them or anything, just goofing off on my own console. I don't want to mod the console or anything though. I tried googling homebrew stuff but didn't find much. Thanks.
If all you want to do is screw around with 'wii like' games, then easier way would be the Wii Mote as a PC controller device. Then you're just programming for the PC without worrying about the rather limited Wii specs.
Old Username: Talroth
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I saw a book on "home brew" wii stuff. Basically it's creating flash games, hosting them on a website, and then browsing to them with the wii. You can use your wiimote to play as the mouse cursor. Kind of a sham but if you're just looking to play games with the wiimote it works.
I typed in "Wii homebrew" and wiibrew.org came up. Methinks you need to work on your Google-fu [wink]
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Well there is a way to bluetooth the wii controller on pc.

NBA2K, Madden, Maneater, Killing Floor, Sims

I tried to download the Wiibrew stuff and found out that I need to install stuff that would void the warranty. Is there anything that creates a Wiiware format type game and then you can run it off an SD card like you can with normal wiiware in the new system menu update?
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Quote: Original post by 3DModelerMan
I tried to download the Wiibrew stuff and found out that I need to install stuff that would void the warranty. Is there anything that creates a Wiiware format type game and then you can run it off an SD card like you can with normal wiiware in the new system menu update?


I haven't looked into the issue myself, but I'm pretty sure it's like all consoles these days, where they lock down the system so that only software they authorize can be written and run on it. Look at DS(i) homebrew: you need a special card to run anything at all on it. The only exception I'm aware of is XNA for the 360, but even that isn't full-featured development.

Edit: the short answer is NO

Edit2: I'm not qualified to make some statements.

[Edited by - HelplessFool on July 25, 2009 10:57:51 PM]
Quote: Original post by HelplessFool
The only exception I'm aware of is XNA for the 360, but even that isn't full-featured development.
Without more than one post on this (I don't want to drag this off topic too much), I'd love to hear why you say that. There have been already about a half dozen XBLA games made with XNA Game Studio and they have all the same features as any other XBLA game, i.e. achievements, online play, leaderboards, etc. In terms of what your average, non-XBLA dev gets, it's pretty much the exact same thing minus achievements and leaderboards. I really would like to hear what you feel is missing from it. (In seriousness; I'm not trying to put you down or say you are wrong or anything. I would like to know what people feel is missing so I may be able to pass that to the XNA team at some point).
Quote: Original post by NickGravelyn
Quote: Original post by HelplessFool
The only exception I'm aware of is XNA for the 360, but even that isn't full-featured development.
Without more than one post on this (I don't want to drag this off topic too much), I'd love to hear why you say that. There have been already about a half dozen XBLA games made with XNA Game Studio and they have all the same features as any other XBLA game, i.e. achievements, online play, leaderboards, etc. In terms of what your average, non-XBLA dev gets, it's pretty much the exact same thing minus achievements and leaderboards. I really would like to hear what you feel is missing from it. (In seriousness; I'm not trying to put you down or say you are wrong or anything. I would like to know what people feel is missing so I may be able to pass that to the XNA team at some point).


Sorry, I overstepped my domain. I don't know the exact differences in freedom between XNA and what a regular 360 Dev with kits would be.
Why doesn't anybody ever mention the Wii browser, it's probably the easiest way to start making Wii games right away. &#106avascript can read all 4 Wiimote's button presses and you can even read the motion/orientation while pointed at the screen.

Wiicade.com released several API's to help development for the Wii browser. You don't need the wiicade API when using &#106avascript, but if you want to make Flash games it's probabaly the easier choice. There's an API to allow Flash to detect the button presses/orientation, as well as an &#111;nline multiplayer API and several others.<br><br>These are two games I made for Wiicade<br><a href="http://wiicade.com/gameDetail.aspx?gameID=945">&#106avascript Snakers</a> (4 players + AI enemies) <br><a href="http://wiicade.com/gameDetail.aspx?gameID=1063">&#106avascript Tetris</a> (using &#111;nline multiplayer API)<br><br><br><br><!--QUOTE--><BLOCKQUOTE><span class="smallfont">Quote:</span><table border=0 cellpadding=4 cellspacing=0 width="95%"><tr><td class=quote><!--/QUOTE--><!--STARTQUOTE--><i>Original post by ChurchSkiz</i><br>I saw a book &#111;n "home brew" wii stuff. Basically it's creating flash games, hosting them &#111;n a website, and then browsing to them with the wii. You can use your wiimote to play as the mouse cursor. Kind of a sham but if you're just looking to play games with the wiimote it works.<!--QUOTE--></td></tr></table></BLOCKQUOTE><!--/QUOTE--><!--ENDQUOTE-->If you're talking about <a href="http://www.amazon.com/Nintendo-Flash-Game-Creators-Guide/dp/0071545255/ref=sr_1_1?ie=UTF8&s=books&qid=1231334977&sr=8-1">this book</a>, the few reviews speak for themselves. Like you said, kind of a sham. :(<br><br><!--EDIT--><span class=editedby><!--/EDIT-->[Edited by - Kirl on July 26, 2009 10:33:38 AM]<!--EDIT--></span><!--/EDIT-->

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