Additionally, Amit Patel has assembled one of the best pathfinding resources on the web at http://www-cs-students.stanford.edu/~amitp/gameprog.html
Also, don't overlook the pathfinding capabilities of other algorithms like Dykstra's and Flood's. Use yahoo or alta vista and conduct searchs on the web for "shortest paths" and "mobile robots" to find papers that will introduce you to a wide variety of ways to find paths (some more applicable to 3D worlds without tiles/cell).
Good luck!
Eric