
FPS question
In my tile engine, I am encountering something quite odd...
I have been testing FPS by varing the amount of objects I put in a map.
I notice that when I only have 1 layer, or NO tiles at all, the program will ALWAYS run at EXACTLY 150 FPS... if I add a lot of objects in 1 space then slowly (and i mean pixel by pixel) move over that space, the FPS won''t go down until 1 point and then it will go to EXACTLY 75 FPS (exactly 1/2 of the origional 150 FPS).
If I then proceed pixel by pixel closer to the mass of objects, I notice it all of the sudden jump to (again) EXACTLY 50 FPS (exactly 2/3 of the 2nd 75 FPS)... Seeing a pattern?
I am!
Anyway, I am not able to produce anything other than these seemingly specific FPS rates and I am wondering if there is some kind of overload thing that does this...
Has anyone run into this before? It''s no real problem just a weird occurence but since I am semi-new to directx programming I don''t know what to think about it.

Gotta love vsync
-----------------------"When I have a problem on an Nvidia, I assume that it is my fault. With anyone else's drivers, I assume it is their fault" - John Carmack
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement