Sexy CG Tips ( Photo project ) (Nudity, NSFW)
I'm flash game developer, photography is my hobby. I want to introduce you my photo-project about CG.
This shot about L-System:
clicky
Here also shots about Baking texture map, FPS and Particle System
Could you say some critics about this?
[Edited by - Sneftel on June 2, 2009 2:02:10 PM]
I need to see a frontal shot before I feel comfortable offering critical comments.
It's okay if you're going to post (non-porn) art for critique which contains nudity, but put it behind links.
I think the straight leg looks like the knee is a bit hyper-extended. I'd also say the lover leg looks shorter on the straight leg than the bent one, but I assume you started with them being mirror images of the same model segment. Also the farther-away shoulder looks a little odd because the torso(clavicle area?) doesn't rise to smoothly meet the ball of the shoulder.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by sunandshadow
I think the straight leg looks like the knee is a bit hyper-extended. I'd also say the lover leg looks shorter on the straight leg than the bent one, but I assume you started with them being mirror images of the same model segment. Also the farther-away shoulder looks a little odd because the torso(clavicle area?) doesn't rise to smoothly meet the ball of the shoulder.
Say what? That is a real person. This is photography shoot.
That being said, I think it is an interesting topic, but I don't know if slapping some paint onto a model is really depicting "CG" all that well. The particle system one is the only one I think actually does this well with the bubbles. I'd recommend playing around with your lighting a bit to emphasize what you're trying to emphasize.
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
is that supposed to be a commentary on computer graphics and female form?
"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
Quote: Original post by tstrimp
I need to see a frontal shot before I feel comfortable offering critical comments.
I promise I'll shoot some "tip" with frontal view :)))
Quote: Original post by zer0wolf
That being said, I think it is an interesting topic, but I don't know if slapping some paint onto a model is really depicting "CG" all that well. The particle system one is the only one I think actually does this well with the bubbles. I'd recommend playing around with your lighting a bit to emphasize what you're trying to emphasize.
yeah, there are many another methods of depicting besides paint(I need to try they), by the way, "Particle system" is only one that did with not ring-flash light, thanks for direction
Quote: Original post by LessBread
is that supposed to be a commentary on computer graphics and female form?
The commentary about the validity of chosen metaphors and concepts depicting, mistakes in this case
Quote: Original post by zer0wolfQuote: Original post by sunandshadow
I think the straight leg looks like the knee is a bit hyper-extended. I'd also say the lover leg looks shorter on the straight leg than the bent one, but I assume you started with them being mirror images of the same model segment. Also the farther-away shoulder looks a little odd because the torso(clavicle area?) doesn't rise to smoothly meet the ball of the shoulder.
Say what? That is a real person. This is photography shoot.
That being said, I think it is an interesting topic, but I don't know if slapping some paint onto a model is really depicting "CG" all that well. The particle system one is the only one I think actually does this well with the bubbles. I'd recommend playing around with your lighting a bit to emphasize what you're trying to emphasize.
o.O *headdesk* There's no text on the first images so I assumed it was a 3D model. You have to admit, it does seem more logical to talk about computer art using a computer art model? Anyway, just ignore me *slinks back to contemplating fish-themed computer games*
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
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