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Do i look hierable? (art)

Started by May 13, 2009 01:00 AM
13 comments, last by Konidias 15 years, 7 months ago
Hi zuriku.

You've made a great start and have some interesting pieces in your DeviantArt gallery. But you're not yet ready for a job as a professional artist in the game industry.

First, none of your works show much perspective or composition! They're primarily fairly flat line drawings with a single figure (the most I can see is four figures arranged side by side).

Second, there's no use of value - light and shade - in your work. It's all flat, rather than dimensional. Our familiarity with the way light plays on surfaces and over volumes helps us to understand not only their place in a scene, but their precise configuration - what a body is doing, for instance.

Third, none of your drawings have a sense of scale. I've been reading Video Game Art recently, and while the book has a number of flaws, it does advance some interesting critical and theoretical notions about the function of art in specific sorts of games. Many games require expansive environments to convey the richness of exploratory opportunity or the scale of the challenge ahead. Presenting some works that showcase scale - and not necessarily environmental scale; showing a regular-sized human against a massive robot would serve the same purpose - would strengthen your portfolio considerably.

The absence of color is an obvious fourth deficiency. Yes, you show the beginnings of a coloration, but if you want to be considered for employment then you need to present finished works and display at least a competence with color, if not necessarily a mastery. (On that front you're off to a good start. There are some nice uses of shadow in the portion of your image that you have rendered in color, though I would like to see specular highlight, texture and better skin.)


I would echo TheMonkeyFromMyShoe's advice to purchase a Wacom tablet and begin working in and with Photoshop. Produce original drawings completely in digital form using Photoshop; begin drawings as line art on paper, then scan and complete them in Photoshop; import 3D objects into a scene and then paint over them; begin from picture reference and then distort and paint over until you achieve your desired result. These are the main Photoshop workflows, especially for concept art, so prepare yourself by mastering them.

Good luck!
If you want to make art for games professionally, you should consider an art school after you graduate. I myself graduated from the Savannah College of Art and Design in Georgia. SCAD has a particularly good sequential art program and a concept illustration minor (soon to be a major). There is also the Maryland Institute College of Art (MICA) in Baltimore. We recruit pretty heavily from there. Others you might consider are the Art Institute, Ringling, Full Sail, the Massive Black Atelier, and the Gnomon School of Visual Effects. If you're serious about art as a profession, you would do well to go to one of these places.

Another great thing you could do is start hanging out at ConceptArt.org. The community there largely consists of those already working in the industry, and they are happy to critique your work. It's also a great place for inspiration.

I hope it works out for you! Good luck!
Will Miller | Game Designer | Big Huge Games
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Wow :D, Thanks alot everybody this will help me out- ALOT, And if any of you are wondering, I'm actually working on a game right now so that's keeping me busy as well, But all of this advice will get me that much further into what i hope to be- Thanks all.

(and to let you know, I know im not worthy of getting picked up by anybody so i don't expect for someone to do so for the time being-)
Since you're looking for feedback rather than actually looking to join a project at the moment I'm going to move you to our Visual Arts forum. Good luck continuing to improve your skills, it looks like you're off to a good start. [smile]

- Jason Astle-Adams

Just wanted to commment on TheMonkeyFromMyShoe's post.

What you posted is environment art... that's entirely unrelated to what the OP seems to want to do, which is character art/character concept art. The rest of your advice is good, but telling the OP he needs to draw environments is going a little off course. Sure it's nice to be able to do both, but I think OP needs to focus on one thing in particular and get really strong in it.

As for my advice... I think if you're wanting to do character art then you're going to need to show off some character model sheets. You need to be able to draw clean, T-Pose versions of a character from different perspectives. In my advice you should first try to draw a nice picture of a character. Pose them however you want, make it look nice.

Then take that and make the orthographic views of the character. (straight on back view, front view, side views, etc) These should be very clean and easy to read, and also match up in proportion and scale in all the angles. (helps to work on a grid)

If the character has accessories, you should draw seperate images of those at different angles. A good example of the sort of work you should be attempting can be found here:

http://martyisnothere.deviantart.com/art/Pirate-Ninja-Voodoo-Witch-55547877

I actually modeled this character in 3D, and it was quite easy with this as reference. (you can check out the 3d model in my demoreel on my website at http://www.chrisgottron.com)

Here is an interesting take on adult Link (by the same guy)

http://martyisnothere.deviantart.com/art/The-Hero-76130572

Another good example:

http://martyisnothere.deviantart.com/art/The-Psychopomp-71613731

Just check out his entire gallery. It's all nice work. He also does a lot of his own 3D and lowpoly sculpts which is hugely beneficial if you're looking to do game work.


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