Quote:Original post by edwinbradford LOL, I don't think I used a "statistics gathering technique" as far as I remember? ...Tom, I had a quick look at your web site, you've been in the industry for a while, its good to hear your anecdotal evidence that game designers are coming from other diverse areas. It hasn't been my experience ...I've only worked at two games companies ...Obviously I won't reply to the few comments dismissing my position as ignorance, that's not going to help your argument, thanks to all that posted constructive information. |
Whoa! Simmer down, Edwin.
My point was that your hypothesis (that all game designers started out as programmers) was based on insufficient evidence. (Your "statistics gathering technique" is "I've... worked at two games companies" "to find that games designers, possibly the most important creative role for the team, come from programming courses or are ex-programmers.") I never said you were an ignoramus, and I still do not say any such thing.
My experience covers more than two companies, and probably a lot more years than you've spent working at those two companies. IOW, my "anecdotal evidence" outweighs your "anecdotal evidence" upon which your hypothesis is based.
My stance is that IF your hypothesis (all game designers started out as programmers) is wrong, then everything about your question ("Name another industry whose "Designers" are programmers?") is moot, and you should drop it.
Quote:[1]Correction... a lot of other *programmers* have given *their opinion* why. [2]I don't think this thread is really going anywhere is it, [3] I suspected it would be largely programmers but wasn't sure, [4] its not the place for opinions from all sides really is it. [5] I guess my question is answered, [6] there are no other examples of designers coming from science and engineering backgrounds outside of the software industry. |
1. No. Not only programmers.
2. The problem with this thread is that it was based on a faulty premise. That doesn't mean you're ignorant, it only means that your experience in the industry isn't very long yet.
3. Okay, glad to hear you're willing to hear that your central premise may not have been correct.
4. To the contrary.
5. Yes, I think so too.
6. No, this is the wrong conclusion to draw -- it's still based on a flawed central premise.