How to create world
I personally prefer tiles because think they allow a greater variety of terrain combinations if used correctly and tend to use alot less HD & Memory space. Notice how Baldur's Gate needed 5 CD's whereas Age Of Empires I & II both only used 1.
Tiles are a little harder to get working though, but then again, dealing with 'hot-spots' on a huge bitmap is also a pain in the ass too. So...
I'd suggest trying both if you have the time and seeing which you like best and/or which of the two is better suited for your game.
P.S. Tiles are not obsolete!
Should I use tiles or are they pretty much obsolete?
Should I just use a bmp image that is much bigger than my screen resolution (ex: screen: 640x480
world: 640x4569)
Or is their another, better method?
Thanks
Also, if you're using big bitmaps bigger than screen res, some cards don't wanna create the surface.