water not going through boat
is it possible to somehow do raycasting from underneath the boat and see then decide whether the water that covers the boat's area is to be rendered or not? Or is there some other much easier way or is it just impossible? we're supposed to be able to go down to a deck which is located underneath the watersurface.
Simple solution that wont work for all situations is to not render the water when you're inside the boat.
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