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Original post by Trapper Zoid
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Original post by Dmytry
But is it a fault of the Mac's font rendering or a fault of Lucida Grande, the default Mac system font?
Why should we, end users, care? Even if you could easily tweak it away (like replacing font in all the applications), which you couldn't, choosing bad font is still a fault.
Because it's a much more minor fault than saying all fonts have that problem. Yes, it would be better that Lucida Grande was better kerned for smaller font sizes, much the same as how Tahoma should have better spacing in normal weight for smaller font sizes. Given I don't stare at the menu bar all day it's nowhere near as serious as if it were a font rendering problem for all text.
I don't care. The font sucks and is hard coded. Changing it, for all i know, may very well break everything (if widgets are positioned and sized absolutely) and be extremely difficult to implement.
Other fonts on OS X render badly as well, just not so much.
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I'd recommend to sticking to 'serif' and 'sans-serif' for content and make sure your website looks ok no matter what fonts user chooses for those.
There's a difference between "workable for default fonts" and "look seamless with the feel of the site". If I didn't think typography mattered, I wouldn't be having this discussion about fonts. [wink]
I use Firefox and always have "allow pages to choose their own fonts instead of my selection above"
unchecked.
Why, because I also thinks that typography matters, and I prefer reading the fonts I like as opposed to fonts that web designer likes.
If your site breaks with such settings, too bad for your site - I'm not changing my settings.
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Re: other Mac OS problems. Yeah, Finder is annoying at times. And the standard help functionality in Leopard seems to be nigh unusable - constantly trying to load pages whenever I use it. Of course, I think Windows Help is almost as unusable, but at least it loaded stuff.
I still prefer Mac OS for work though [wink]. I really don't recommend having a policy of ignoring Macs, especially if you're planning of being an indie develoer. The Mac market for indie games is far too large to ignore.
I'll see when I release. If mac share of customers is less than say 20% or so (depending to number of mac specific issues) , my next game may not support mac at all, or have mac support as late afterthought.