Particles Systems
How do do particle systems look in an ISO metric view? Ive written them before for basic top-down 2D games. Im wondering if the perspective would make a "normal" particle system look bad...
anyone have any experience with that?
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Ratfest.org
July 01, 2001 09:34 PM
You''d need to base your particle system off 3D particles, then render them ISOfied. Something like this:
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You''d have to play around with the particle-position-to-screen-position transformation, but I think you get the general idea here.
I think it''d look pretty neat. In fact, I think I will code up something tonight ...
![](smile.gif)
July 01, 2001 09:50 PM
Probably want to do more like
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Advantage: you can easily change the ?_fac values to anything you want.
I''d recommend doing a full floating point represenation (or fixed point for those who like that stuff) to prevent float to int conversions.
Thats great thanks. If you can give me any more code/ideas I''d appreciate it, or even an example of what they look like
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Ratfest.org
![](smile.gif)
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Ratfest.org
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