const int MAX_PLAYERS = 32;
//This will be called when a new player has joined
bool EventNewPlayer()
{
return true;
}
void main()
{
AddEvent(EVENT_NEW_PLAYER, EventNewPlayer);
}
I was hoping that putting the function name in AddEvent would return its function ID. Any way i can get its function ID?
Function pointer (in this case function ID) within angelscript
Is it possible to get the ID of a function within an angelscript script?
I'm making an event-orientated plugin system that uses angelscript and plugin might look like this:
I haven't implemented support for function pointers yet. However you can get the id of the function by implementing a function that determines the id from the name, e.g:
void GetFunctionId(std::string &name){ // Get the context and engine asIScriptContext *ctx = asGetActiveContext(); asIScriptEngine *engine = ctx->GetEngine(); // Get the module from the current function int currFunc = ctx->GetCurrentFunction(); asIScriptFunction *func = engine->GetFunctionDescriptorById(currFunc); asIScriptModule *module = engine->GetModule(func->GetModuleName()); // Get the function id from the module return module->GetFunctionIdByName(name.c_str());}
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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