Advertisement

Puzzle Difficulty (7Segment)

Started by April 01, 2009 02:41 AM
12 comments, last by Wai 15 years, 10 months ago
Keycode Puzzle[ Keycode Puzzle (Flash) ][ Mirror ] I have absorbed the comments from the other thread and made this puzzle episode. One of the puzzles is generated on the fly, so everyone could be stuck at that round, but with a different code. The overall game is designed such that each episode is standalone. There is no impact whatsoever in competing or not competing an episode. It is just for people to play if they want to play it. Controls: [SPACE] Continue the dialog [ARROW] Change the segments [A] Dialog choices How is your experience with this puzzle? Fair? Too hard? Too hard but fair?
I don't think that they are unfair.
They are actually quite a bit of fun. Reminded me of rubuk's cube :)
I personaly do not have the patience to keep playing these for too long (got to number 5 before I quit), but I could see them to be quite enjoyable to while away with them every now and again.
Advertisement
I liked it. Would probably fit into most games, depending on how hard you make them. A very simple set of rules, but was still a bit complicated to find the way to get the correct combination. I started out just testing but on the later numbers started thinking on where each line had to go. Only played the first ten, didn't get I had to press 'A' or 'B' to continue.. and closed the window before re-reading your post.. omg. =) I'll probably replay them later to try what comes next.
The puzzle difficulty, by itself, isn't that bad. The UI, on the other hand, makes the puzzle frustrating. I only got through the first three before I got pissed off and closed the window.
I got stuck on the "unknown" code I have 1188 and 000, but found out that they were ... Yeah, I complete it after seeing 000, I knew what was next when I think of "Good Grades." Opps, maybe I shouldn't give that clue. The motion rules of the game is enough to say that there are limiting rules to your puzzle which limits the difficulty. People only need to think a bit further, just like when they use calculators and try to use 7 segments to represent other things than just *.

The last one's answer is not 000, but that is a very close clue.

The largest clue you can give for this puzzle is 1337 or 31337.

[Edited by - Platinum_Dragon on April 1, 2009 2:05:08 PM]
I use QueryPerformanceFrequency(), and the result averages to 8 nanoseconds or about 13 cpu cycles (1.66GHz CPU). Is that reasonable?
I though that the assembly equivalent to accessing unaligned data would be something similar to this order:

  • move
  • mask
  • shift
  • move
  • mask
  • shift
  • or

    So it seems reasonable to say that it takes 14 cycles for unaligned data since we'll have to do the series of instructions once to access and once to assign?
That is what I am talking about - that was fun/addictive/satisfying to solve because, even when I couldn't do them, I knew at least what I was trying to do (thanks to the example) Took me a while to realise how to get past the first one once you had done it... So yeah, as someone already said, layout and controls could do with a bit of work.
-thk123botworkstudio.blogspot.com - Shamelessly advertising my new developers blog ^^
Advertisement
Thanks for playing. When I was coding the puzzles, what I liked
most was that some puzzles have a digit that is just missing one
segment. It makes you want to just put it there but you know that
the rules don't let you do that. The fun is in suppressing that
urge and to rethink using the new rules. Eventhough I played those
many times, I still find them fun to look at.

Re: UI/Control

This is an update to the control. In this one you must
hit [SHIFT] to shift the segments. Direction of shift
is still the [ARROW] keys.

[ Updated (Flash) ]

[ Original (Flash) ]

Which control scheme is better?
Was that the problem of the UI?

[Edited by - Wai on April 1, 2009 3:57:09 PM]









The new interface is easier to use.
Yeah, the earlier interface can frustrate someone.

After knowing the answer of the unknown, I find that the hardest puzzle is the random one.

[Edited by - Platinum_Dragon on April 1, 2009 5:45:31 PM]
I use QueryPerformanceFrequency(), and the result averages to 8 nanoseconds or about 13 cpu cycles (1.66GHz CPU). Is that reasonable?
I though that the assembly equivalent to accessing unaligned data would be something similar to this order:

  • move
  • mask
  • shift
  • move
  • mask
  • shift
  • or

    So it seems reasonable to say that it takes 14 cycles for unaligned data since we'll have to do the series of instructions once to access and once to assign?
Overall I enjoyed it. It hooked me and I wanted to keep going. After awhile the segments would tend to fall into place and I'm not sure if it's because I knew how I wanted to move them around or just that I got lucky.

When I got to the last level the clue was "To: Blaahval" which didn't mean anything to me. I turned to Google in vein to find a definition. Found a link to some of your earlier posts but ultimatly I gave up trying to figure out the word. I went back to the puzzle, randomly moved a couple segments and found it starting to resemble something that was worth a shot and it worked out leaving me thinking WTF.

Tried the new version quickly to see the difference in UI and after pushing Shift a few times Windows wanted to turn on Sticky Keys. The original UI could be tricky at times but it didn't really bother me. I think I liked it better.









Wow it looks so perty.

This topic is closed to new replies.

Advertisement