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Original post by yapposai
I'm imagining something like the fate/stay night games. which is a visual novel type of game. A sample video is ">(It's in japanese)
THANK YOU! That's almost exactly what I had in mind, except that the art would be far smaller.
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Notice that they are using stills of the characters then just zoom, pan, add overlays, etc to give the effect of fighting. Is this somewhat close to what you are imagining?
Yes. There would be at least two panels for every attack, with particle and sound fx for each. How they entered the screen (zipping in and crashing into an existing panel, for instance) would vary as would how they left the screen.
The tactical board would have a few generic ways to represent the results of the comic panels. If you got a killing stroke, for instance, you might see a panel showing a character flash and then a gunshot wound might overlay the head of the victim. The panel would fade and the figure representing that hero on the tactical board would slump over and vanish.
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It's fun to look at first but seeing the same things over and over gets old pretty fast, unless you make a lot of stills.
Ironically it might be far easier to render a boatload of stills than it would be to have lots of two party animations. There are a lot of 2d tricks that would take a lot less work than complex anims for 3d models.