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well i just learned a life lesson

Started by March 15, 2009 08:14 PM
28 comments, last by owl 15 years, 7 months ago
Quote: Original post by bazso
ok i am wanting to make a game and i project at a bare minimum of 10 years before publication of my game people that i have recruited want the game out sooner less then 5 years seeing how i am doing this with barely any grade school knowledge and no collage knowledge.

that they are wanting to rush very much being a gamer my self and played not all but some what of a fair bit i have seen to many times even the major companies are very much rushed before haveing a good beginning or good send off of a game.

i heard that some games out there now are not great as they said it would be why is because they were rushed i intend not to rush and to take my time about doing a good beginning/send off.

and i thought i was alone when started doing this game of mys now i really know that i am and i even more now convinced that if i ask for help people will not be willing to wait they will be in rush mode.

i am sorry that i sound like a drama unsolvable case but maybe this advice will help others know if they want to do a proper game and care about a good beginning/send off know what they are up against i hope they will find this post and read my story.

this will not stop me from makeing my game because i know what type of game i want it is going to be a historical game in ww2 military conflict only no racial crap in it.

it takes time to do a proper game and even more so a reasonable beginning no one should ever feel that they have a dead line to meet when someone does a job in the gameing pc industry they sign up to do something cool and something that they enjoy.

but it is hard to enjoy something that you like to do if your rushed on some one else's own accord i know that's how it works but people that does this sort of stuff should enjoy it life is to short not to enjoy it.

ok sorry for the drama i am done with the drama now.


do you realize that in 10 years, you could go back to high school, get the pre-requisites you need for college, go to college and get a degree, and still have a few years(once you have the knowledge required) to put a pretty sweet game together? A game component you write today will be next to worthless in 10 years.

It's incredible how many people get way too far ahead fo themselves when planing to make games and in my life I've never seen anything like it. It is the equivilent of a 10 year old planning their morgage payments.

Motivation and drive is one thing, but it's still governed by reality.
--------------------------------------Not All Martyrs See Divinity, But At Least You Tried
Quote: Original post by bazso
... i know what type of game i want it is going to be a historical game in ww2 military conflict only no racial crap in it.


How can you make a historical WWII game while avoiding the racial crap? That war was full of racial crap. It would be hard to get around it and still be historical.

I suppose, however, that you could dump the actual history for a bizarro world history with the same level of technology used in WWII. It might be interesting to swap technology between different countries or entirely imaginary countries. Sort of like asking what if the Chinese had fought off the Japanese in Manchuria with Panzers and Messerschmitts?

"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
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Quote: Original post by JonConley
Quote: Original post by Driv3MeFar
I hope the next life lesson you learn teaches you something about grammar.


Completely agree here, the problem isn't your "Country Men" attacking you, its that what you have wrote (in both posts) is borderline unreadable. If you can't clearly state what you want, you can't get anywhere making games. Unless you plan on doing 100% of everything for your project. So therefore meaning that unless you take the time to actually clearly stating what you want to say, then why should anyone take the time giving you a full response?
+1. Communication skills are extremely important when working with others, especially if your workplace heavily uses written communication such as email. I don't expect people to write perfect English, I don't even care if they misspell words occasionally, but if their writing is as unreadable and non-understandable as yours, then I'm sorry but I just wouldn't hire them in the first place. I've seen communication issues result in loss of productivity as people go back and forth clarifying things that should've been clear in the first place. That loss of time translates into very real monetary costs.

This isn't being negative, this is simply reality. And the reality is that your communication problems will deny you access to your dreams of writing games.

Look, We all know it takes a long time to make a game, especially an MMO, hundreds of man-years, potentially. Your problem is that you clearly lack any knowlege of the process regarding what goes into *making* a game. After all, I saw more than 8 movies last year, even lived with someone close enough to the movie industry (his parents) to get into guild screenings; neither of those facts mean I know anything substantial about the process of creating a movie. Sure, I can imagine the film I'd like to make, but hand me a hundred million dollars, and a crew of experienced people and you're not going to get anything from me but the most general of directions and lots of hand-waving.

You do not possess, at this point, the skills nor the team nor the leadership to think about undertaking a 10-year project of any type. That's what my first post was saying, take some time *first* to develop skills that will help you create your game in a few years time. Then, start your work and demonstrate leadership... then, maybe, just maybe, a team will follow.

You cannot run before you walk. Anything resembling something to the contrary are just a few lucky stumbles followed by a hard fall.

throw table_exception("(? ???)? ? ???");

Quote: Original post by bazso
oh and goggle tool bar uses the british language that's why my grammar fails each and every time but your smart you knew that right?

That's the English language, by the way. It comes from England. We let you guys use it, in return for Chinooks, nuclear fuel, and 17 different spin-offs of CSI. But the grammar should be 99% the same wherever you use it...

Quote: Original post by bazso

oh and goggle tool bar uses the british language that's why my grammar fails each and every time but your smart you knew that right?

but that's right if you did use sense to figure that out then you would not be telling me i have a grammar problem the amusing thing to me is you did not take time to think about it good enough.



I have no idea what "goggle tool bar" is, but if it is similar to Google Toolbar, then it only helps with spelling, and not grammar. Your spelling is fine (probably due to google toolbar) but your grammar is appauling. Additionally, grammar is the same whether you are writing British English or American English, you still put full stops and commas in the same place, and structure sentences the same. The only difference is the spelling of some words.
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Quote: Original post by Driv3MeFar
I hope the next life lesson you learn teaches you something about grammar.


I thought this thread would teach me something too, but I read the OP and after reading all sentences I still didn't know what it was about :(
Quote: Original post by gavco98
I have no idea what "goggle tool bar" is, but if it is similar to Google Toolbar, then it only helps with spelling, and not grammar. Your spelling is fine (probably due to google toolbar) but your grammar is appauling.

Appalling.

Sorry, don't hit me! :D

Quote:
That's the English language, by the way. It comes from England. We let you guys use it, in return for Chinooks, nuclear fuel, and 17 different spin-offs of CSI.

This made me chuckle.
Quote: Original post by bazso
ok i am wanting to make a game and i project at a bare minimum of 10 years before publication of my game people that i have recruited want the game out sooner less then 5 years seeing how i am doing this with barely any grade school knowledge and no collage knowledge.


They are right, 10 years is too bloody long. Hell, even 5 years, for a personal/hobby project, in the hands of someone who hasn't even started college yet... not something I would bet my money (or time) on.
It's all about return of investment in a considerable timespan. And with your track record (none, prolly) you are highly unlikely to produce any return of investment for your recruits (note: which does not nescesarilly have to be money, but can also be, for example, satisfaction or pride).
And why is a "considerable timespan" important? Well:
1) The longer it takes, the less likely it is that the project ever finishes (people leaving, project dying, you finding out this programming business isn't you thing)
2) People don't want to wait that long for their return of investment (because of increasing risk, or they need the money now)
3) The longer the timespan the harder it is to anticipate on market conditions and technologies. For all I know we may have quantum graphics and holo decks by then, or more realistically: your target platform may have died out completely and replaced by... I don't know... Playstation 15's... or, Toyota's.


Oh, and you do type like you're a Chinese who figured how to use babelfish. It has nothing to do with your fellow-'center-of-the-universe'-men being negative.
STOP THE PLANET!! I WANT TO GET OFF!!
Bazso's grammar is so bad it causes me physical pain. Any point that was trying to be made is completely lost because of that. I think the first goal should be to study the written English language and then follow through on the rest of Ravyne's suggestions.

There's not much else to say. You may have a point with all that "countrymen against me" stuff because your education system has let you down.
_______________________"You're using a screwdriver to nail some glue to a ming vase. " -ToohrVyk

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