Quote: Original post by bazso
ok i am wanting to make a game and i project at a bare minimum of 10 years before publication of my game people that i have recruited want the game out sooner less then 5 years seeing how i am doing this with barely any grade school knowledge and no collage knowledge.
that they are wanting to rush very much being a gamer my self and played not all but some what of a fair bit i have seen to many times even the major companies are very much rushed before haveing a good beginning or good send off of a game.
i heard that some games out there now are not great as they said it would be why is because they were rushed i intend not to rush and to take my time about doing a good beginning/send off.
and i thought i was alone when started doing this game of mys now i really know that i am and i even more now convinced that if i ask for help people will not be willing to wait they will be in rush mode.
i am sorry that i sound like a drama unsolvable case but maybe this advice will help others know if they want to do a proper game and care about a good beginning/send off know what they are up against i hope they will find this post and read my story.
this will not stop me from makeing my game because i know what type of game i want it is going to be a historical game in ww2 military conflict only no racial crap in it.
it takes time to do a proper game and even more so a reasonable beginning no one should ever feel that they have a dead line to meet when someone does a job in the gameing pc industry they sign up to do something cool and something that they enjoy.
but it is hard to enjoy something that you like to do if your rushed on some one else's own accord i know that's how it works but people that does this sort of stuff should enjoy it life is to short not to enjoy it.
ok sorry for the drama i am done with the drama now.
do you realize that in 10 years, you could go back to high school, get the pre-requisites you need for college, go to college and get a degree, and still have a few years(once you have the knowledge required) to put a pretty sweet game together? A game component you write today will be next to worthless in 10 years.
It's incredible how many people get way too far ahead fo themselves when planing to make games and in my life I've never seen anything like it. It is the equivilent of a 10 year old planning their morgage payments.
Motivation and drive is one thing, but it's still governed by reality.