I am almost ready* with the foundation stuff, and can start on the actual gameplay. Envisioning these two basic game modes: Multiplayer (Capture the fort): Two teams, maybe 4 vs. 4 players who are battling to hold a fort in the center of the map. The team who holds it for a longer period of time wins the game. Single player: Combined "slalom skiing" with target shooting. The player has to maneuver the vehicle through gates on a scrolling map, while shooting on targets. I used to work for a game company eight years ago that made silly little 2D games like this, so I have a decent understanding of the game concepts, the difficulties and obstacles even a small project like this will face. By the way, my old games are still available for download at www.e-game.com. I have no idea who owns the domain now, and they seem to affiliate with some online casino thing, but the games seem to be still safe to download and play. (stand-alone EXE-files of ~400kb each) Despite the stickied guidelines, I am not asking for feedback for just one particular thing. As I already wrote, I am just hoping for some general motivating discussion (and for people to watch the Youtube video and say that it looks like the most fun game that they haven't played yet). :o) Will post more videos and look for pixel artist friends once I made a little more progress towards an actually playable game. Thank you for reading this. Looking forward to hear any comments and feedback. Best Regards, Daniel
New project: Beetle Battle (2D arcade/action). Looking for feedback.
Hello all, Greetings from sunny Scandinavia! I have been lurking around GameDev.Net for quite some time, and finally decided to start a hobby game project, so I am posting here for some feedback and (hopefully) motivating constructive criticism. The working title of my game project is "Beetle Battle", a 2D arcade/action game. The player controls a tank which also has a freely rotating gun turret, so it can move in one direction and fire in another. I randomly found and chose the Gorgon library to start working with a few days ago, and have so far only added some basic game elements like object creation, drawing, "acting", tilemapped scrolling backgrounds and collision detections. Here is a demo of the game so far: ">
Daniel Molnar
MCTS: MS SQL 2008 and .NET Framework 4
[email="daniel@murmix.com"]daniel@murmix.com[/email]
Murmixsoft
http://www.murmix.com
MCTS: MS SQL 2008 and .NET Framework 4
[email="daniel@murmix.com"]daniel@murmix.com[/email]
Murmixsoft
http://www.murmix.com
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