DAPsycho:
Eh, how I do what exactly? The tile rendering makes little sense out of context, and no, I'm not going to distribute the full source, sorry... If what you are asking for is the actual mapping formulas, I'll try to post them tonight...
Da_Kid:
Yes, there's a certain waste of space, but all things considered, we are talking <1K here....
The only 2 special things about the tiling are these:
1) Odd rows are offset by half a tile to compensate for the differences in isometric/square mapping. (If I remember, I'll post a drawing of this on the site tonight).
2) There's an isometric "collision map" behind the square tile map.
/NJ
(What is it with you guys and the "Da"-word anyway? =) )...