assert in as_arrayobject
MSVC 6.0 SP6
call at asCreateScriptEngine( ANGELSCRIPT_VERSION );
asserts at line 195 as_arrayobject.cpp :
r = engine->RegisterSpecialObjectBehaviour(engine->defaultArrayObjectType, asBEHAVE_ADDREF, "void f()", asMETHOD(asCArrayObject,AddRef), asCALL_THISCALL); asASSERT( r >= 0 );
...
line 1244 as_scriptengine.cpp
returns with error:
if( beh->addref )
return ConfigError(asALREADY_REGISTERED);
beh members before return error:
beh->...=0x00000000
beh->copy=0xcdcdcdcd
beh->addref=0xcdcdcdcd
beh->release=0x00020001
beh->...=0x00000000
Which version of AngelScript is this?
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
That's strange, I just tested that version with MSVC6 SP6, and it is working fine.
Have you tried recompiling the entire project? MSVC6 is known to sometimes miss changes made in files and thus link corrupt binaries.
Have you tried recompiling the entire project? MSVC6 is known to sometimes miss changes made in files and thus link corrupt binaries.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
No problem, I'm just relieved it was a false alarm.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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