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CScriptFile::Open bug

Started by February 04, 2009 06:10 PM
0 comments, last by WitchLord 15 years, 9 months ago
Hello.

int CScriptFile::Open(const std::string &filename, const std::string &mode)
{
    // Close the previously opened file handle
    if( file )
        Close();

    // Validate the mode
	string m;
#ifndef asNO_WRITE_OPS
    if( mode != "r" && mode != "w" && mode != "a" )
#else
	if( mode != "r" )
#endif
        return -1;
	
	// By default windows translates "\r\n" to "\n", but we want to read the file as-is.
	m += "b";

    // Open the file
    file = fopen(filename.c_str(), m.c_str());
    if( file == 0 )
        return -1;

    return 0;
}
Miss assigned 'mode' to 'm'.
Oops! :)

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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