rts unit movement interpolation
Hi, I'm gonna to write an simple RTS game and I have a question:
Is there any reliable method of unit movement interpolation?
I have list of nodes like this
point path[...];
I need to gain interpolation which additionally provides
1. change of unit direction(destination path) while unit is on the move
2.Collision avoidance for multiple units. It can just be that: unit A stops for a while until unit B passes or unit A searches for a new path.
Thx 4 respond!
There are a ton of articles on this in the AI Game Programming Wisdom series of books. I know that this doesn't help right now, but it is not something that is easily "solved" on a message board.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
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I might have misunderstood but Coordinated Unit Movement is pretty useful.
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