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rts unit movement interpolation

Started by January 25, 2009 03:35 PM
1 comment, last by tonyg 15 years, 9 months ago
Hi, I'm gonna to write an simple RTS game and I have a question: Is there any reliable method of unit movement interpolation? I have list of nodes like this point path[...]; I need to gain interpolation which additionally provides 1. change of unit direction(destination path) while unit is on the move 2.Collision avoidance for multiple units. It can just be that: unit A stops for a while until unit B passes or unit A searches for a new path. Thx 4 respond!
There are a ton of articles on this in the AI Game Programming Wisdom series of books. I know that this doesn't help right now, but it is not something that is easily "solved" on a message board.

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I might have misunderstood but Coordinated Unit Movement is pretty useful.

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