Quote:
Original post by WavyVirus
Can you clarify the difference between the Elemental and Natural Mage?
The Elemental Mage (Now known as the Wizard) focuses on elemental magic. Things like Fire, Ice, Wind, etc. These attacks deal direct damage.
The Natural Mage (Now known as the Druid) focuses on magic relating to nature. The Druid has skills that allow him to mess with nature, mainly changing the weather. The game has a system where weather effects combat - Fog or rain will decrease the player's and monsters accuracy and a sunny day will increase fire damage (for example). The Druid (Natural Mage) is able to manipulate the weather.
Edit:
To answer Talin's question.
The classes are designed for a multi-character single player (turn-based) RPG. Think Etrian Odyssey, Final Fantasy, Chronno Trigger, etc. The character controls a party of 5 members. Each of these members can have a different class, or the same class, as chosen by the player. These classes can be changed whenever (Sort of like Final Fantasy Tactics, but not such a deep and rich system and no different races).
A dedicated Tank will tank for the other 4 party members and will have skills to grab the monsters attention, like wise a dedicated Healer will heal the other 4 party members. There will also be (haven't finalized it yet) a simple threat (hate, aggro, etc) system implemented. Not unlike an MMO, except the full party is controlled by the player.. not by different people.
It probably seems obvious, but I'm trying to mix aspects from single player games and MMO games. This is usually done with MMOs, however I'm trying to do the reverse - Create a single player game that has MMO flavors rather then create a MMO that has single player flavors.