Need advice on Inkscape
If you want to see examples of vector art in modern games, look at flash games - for example Dofus and zOMG are 2 flash-based mmos.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Are you trying to find examples of games that use actual 2D vector graphics? Try the Grow games, all the PopCap Games, and I may have mentioned them above but Dofus and zOMG. Viewtiful Joe and Yoshi's Island both have classic cell shading styles, as do many 2D games based on an anime series or cartoon; for that matter if you don't specifically need a game as an example, practically every anime series and western cartoon series has art that is some variety of cell shading and could be easily done as vector art, if it isn't originally. Many popular webcomics (VG Cats, Penny Arcade, Ctrl+Alt+Del) and online Flash Cartoons are great examples of vector art: Homestarrunner, Radiskull and Devil Doll, Retarded Animal Babies. Also commercial cartoons like Powerpuff Girls, Southpark, and Spongebob Squarepants - I dunno for sure what they are made with, but they sure look like vector art.
I don't actually know what kind of game you are making, and I'm not a programmer, so I couldn't say about the collision detection, whether it would be particularly hard and whether it would be necessary for the kind of gameplay you want. I'm not sure why it would be hard since in a 2D game the math is simple - every object in your game is a rectangle, the game keeps track of the movement of the playable character's rectangle and any projectiles or movable objects like crates and monsters, and if two rectangles try to occupy the same space the game checks to see what should happen - should the playable character walk in place, push on the object, obtain the item, do damage to the object, be damaged by the object, bounce off, change state, or pass through. Your friend may be thinking of 3D collision detection which is much more complex.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.