Flip faces in Maya???
I have a model in Maya where a part of it has the polygons flipped (if I turn backface culling on, they disappear), though the normals are pointing in the right direction. How do fix it for exporting? If I flip the normals, that fixes the triangle direction, but of course then I have wrong normals and my lighting would be messed up. I can't find any option in Maya to flip/reverse faces/winging order etc.
"But who prays for Satan? Who, in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most?" --Mark Twain
~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)
~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)
Can someone help please?
"But who prays for Satan? Who, in eighteen centuries, has had the common humanity to pray for the one sinner that needed it most?" --Mark Twain
~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)
~~~~~~~~~~~~~~~Looking for a high-performance, easy to use, and lightweight math library? http://www.cmldev.net/ (note: I'm not associated with that project; just a user)
Edit - Ignore the rest of my post, I just reread your post, and what I wrote doesn't help at all. Sorry about that.
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I don't have maya, but I googled flipping normals in maya, which I think is similar to what you need.
I don't know if this will help, but try what hawkdude55 said here.
[Edited by - Ryan123 on January 6, 2009 10:54:22 PM]
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I don't have maya, but I googled flipping normals in maya, which I think is similar to what you need.
I don't know if this will help, but try what hawkdude55 said here.
[Edited by - Ryan123 on January 6, 2009 10:54:22 PM]
"All you have to decide is what to do with the time that is given to you." - Gandalf
Ryan123 is right, I think.
In Maya 8.5 (Personal Learning Edition, at least) select the faces that have the flipped normals, then on the Polygons menu select Normals->Reverse. It might also be helpful to disable two-sided lighting (under the individual editor window, select Lighting->Two-sided Lighting). Any faces that don't look light colored when lit are probably reversed.
In Maya 8.5 (Personal Learning Edition, at least) select the faces that have the flipped normals, then on the Polygons menu select Normals->Reverse. It might also be helpful to disable two-sided lighting (under the individual editor window, select Lighting->Two-sided Lighting). Any faces that don't look light colored when lit are probably reversed.
I don't know much about maya, but have you tried just deleting the face and recreating it with it facing in the right direction?
Probably a dumb question, but hey, you never know.
[Edited by - Ryan123 on January 8, 2009 5:44:27 PM]
Probably a dumb question, but hey, you never know.
[Edited by - Ryan123 on January 8, 2009 5:44:27 PM]
"All you have to decide is what to do with the time that is given to you." - Gandalf
Quote: Original post by Ryan123
I don't know much about maya, but have you tried just deleting the face and recreating it with it facing in the right direction?
Probably a dumb question, but hey, you never know.
Or, you know, you could just flip the normals. [smile]
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