Your ideal game story to play?
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by Delphinus
I put the question to you: would it be possible to turn 'psychological abuse' in writing into a hook?
If your target audience is masochists I guess, lol.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by Hypnotron
Everybody can appreciate good storytelling. That only writers can appreciate a well told story is a load of bunk.
And I'm of the firm belief that if *only* writers/'critics' appreciate your story, you've done something tremendously wrong as well. My 2 cents.
[rant]
I think most forms of modern art suffer from this syndrome, actually. Only art critics are really capable of appreciating most of what's being made.
[/rant]
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
I couldn't care any less, as long as the game and story themselves are good. I play a game to be entertained. I play a game because I like to dive into <<main character>>'s life, and live the adventures he does. I play a game because I like to be astonished by what the game designer's mind came up with.
As long as you keep me hooked - and I don't care whatever world, characters and settings you use - I will keep playing. I'm looking for new experiences, not ones made up by myself (I've got my own games for that ;D).
Just my two cents,
- Stijn
Quote: Original post by stennyThis mirrors my own feelings entirely - if I wanted to stories to be exactly how I imagine them, I would write them myself. I read/watch/play to discover new stories and the background really doesn't affect my enjoyment of it - I am equally willing to play a philosophical gangster in New York, a cynical, cybernetically enhanced space marine, or a silent scientist. The important factor is not how the character resembles myself or my ideas, but rather that the character is developed with enough depth that I can empathise with his/her unique existence.
I'm looking for new experiences, not ones made up by myself (I've got my own games for that ;D).
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
This does prompt another idea though, for a design focused game. Inverse lemmings. Sandbox environment, a series of path goals, and an AI controlled lemming. The game would require the player to design a path for the lemming that meets a series of goals in both specific forms, and in overall complexity. Slap in a user map-sharing tool, a few monthly contests, and a forum, and you might just get something.
And yes, psychological abuse could be turned into a writing hook. At times, the main character(s) should die. Think of the book Songmaster, by Orson Scott Card.
Hmm, I am noticing patterns in this thread, could make an interesting study on escapism.
As a main character I tend to prefer a young adult probably around 23-27 yrs old. The whole, 15-17yr old kid takes on a leadership position and saves the world concept never really made that much sense to me. Though I guess since they are "the one" it always forced maturity upon them. Regardless, 23-27. I typically go with male characters when given an option, usually one that looks a little rough around the edges. I don't have a race preference by I usually like one that looks semi-human, but given the option between human and someone who looks human, but is stronger and faster, but, blue. I'd take the blue guy. Most of the characters I play are Chaotic Good when given the option to make my own decisions, and usually I take a warrior or melee approach. I don't have any real culture preference so long as it fits the rest of the game. It can medieval, native-american, Far East, African, Egyptian, etc.. For back story, I like a person with a hard upbringing that seems to overcome all obstacles though they at times seemed perilous, mainly because it's something I can identify with. Personal Goals, I don't think I cognitively think about generally, but I guess I like a person who is driven by a desire to protect those he cares about. Who will lay it on the line to protect a city or a young girl being mugged in a back alley in his home town.
Not so much related to question one, but in an RPG game I've always liked the games that allow me to build an army out of people I've earned the trust of through good deeds. Such as the Suikoden series. I like being able to recruit people for a larger cause. I also like the city builder aspect which was shown also in Suikoden, where you end up getting your own personal space which gets better as you recruit specialists and people who come to live in your town/castle. This was also implemented on a small scale in Skies of Arcadia, and slightly in the Summoner series, I believe, where you could put money and resources toward improving the lives of your kingdom. That's always been a lot of fun to me.
"2. Who would you want to interact with in the gameworld? This can be a love interest, a best friend, a comic relief traveling companion, a recurring enemy, or a faction/culture. Describe as many as you want."
All of the above? I feel like a good story is very dynamic and allows for interaction with a variety of interesting characters. In a party based game, I would like to see a love interest, a best friend, and comic relief. Most RPG games are based on a recurring enemy, that's hard to avoid, I think.
On a side-note. I think it's cool that I just noticed you're from Pittsburgh SunandShadow, I'm also from Pittsburgh. I've been reading these forums for years and it's cool to notice that after this long, I don't know how long it's been displayed.
Sorry for the long delay in replying to that BTW, I forgot about this thread until I was discussing video game plots with my housemate today, Final Fantasy plots vs Zelda plots and that sort of thing. Made me think about what have been my favorite game plots, which of course leads right back to this thread.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.