Converting 3ds Max Biped Animation to Lerp Animation
Hi everyone,
I'm working with this 3D web applet software called Hypercosm for a simulation project. We have motion captured biped data that we would like to implement. However, while Hypercosm accepts linear-interpolation animation data, it does not support the use of the Skin or Physique modifier. It says it only supports the use of "optimized modifiers", although I haven't been able to find anyone else that refers to them as that.
So my question is this: assuming we split up the joints of the model, is there a way we could convert the animation of the biped into linear interpolation for each part of the model's body?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement