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Evaluating Lua debuggers

Started by December 02, 2008 08:12 AM
1 comment, last by youen 13 years, 7 months ago
I'm using Lua as scripting language for our current project and I'm currently scouring the web for a powerful Lua debugger, standalone or integrated. The best I've found so far is Decoda which is a quite handy debugger that can track a Lua process within a host program. But as an IDE and editor it's far below par, and it doesn't play well as a standalone either. Right now I'm switching between editing in Notepad++ and debugging in Decoda, which brings its own set of problems. What do you people use to debug your Lua script code? Are there better alternatives? Any input is appreciated.
Hack my projects! Oh Yeah! Use an SVN client to check them out.BlockStacker
i would also appreciate any input on this topic!!
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I know this topic is very old, but you may still be interested : I've just written a lua debugger (graphical interface, can work remotely through a network connection). Not an IDE, just a debugger. You can download it here : http://www.cushy-code.com/grld

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