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Designer

Started by November 23, 2008 08:02 AM
10 comments, last by Nofootbird 16 years, 2 months ago
Quote:
Original post by Nofootbird
i'd prefer a level-designer who i guess maybe is the one came up with the idea of the game.

As far as I've seen, ideas can come from anyone. A programmer comes up with an idea, an artist adds something to it, a few others brainstorm about it and come up with yet other ideas, and so on. It's often not one single idea that makes a game, but a whole serie of ideas and decisions and tweaks. Of course, it's good to have a core idea, something to focus on, but that can take some prototyping, discussing and testing to find.

When working on a game, developers will often come with suggestions, too: one of the programmers may see a more efficient way to do something, that saves development time without sacrificing too much functionality (and sometimes actually improving things). The artists may spot a way to create less art while getting the same results. The manager or designer or whoever is in charge may decide to remove a feature because it doesn't fit well with the rest of the game, replacing it with something else.


Anyway, I would definitely recommend creating some levels for existing games. Many games provide editors for free so it's often pretty easy to get started. I've done it for 8+ years and it's been a very educative time. Especially the design aspects: coming up with ideas, then building and testing them, checking if they're actually fun. Then repeating the process until you have a nicely polished level. You'll see that having ideas is one thing, but working them out into something that works is another thing entirely.

Good luck! :)
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Quote:
Original post by Captain P
You'll see that having ideas is one thing, but working them out into something that works is another thing entirely.



More practice, i've got it.

Thanks.:)

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