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YOUR favorite zelda question dungeons

Started by October 30, 2008 05:14 AM
8 comments, last by dashurc 16 years, 3 months ago
Im working on a lil action adventure game, and have been playing all of the old zeldas to get some insight, and have to honestly comment on those old 2d dungeons, they are really well designed for the most part. Now, not barred to just the old 2d games, what is your favorite zelda dungeon design? Or just like, which zelda game you really liked the dungeons from. I cant decide between link's awakening or link to the past... and some guy I work with swears by ocarina of time...
The farther back you go, the more abstract and funky the environments get (rooms full of strange mechanical blocks and wandering critters don't make any sense). So I have to ask the question. Are you going for funky-abstract or believability?

My favorite puzzles were most likely in Portal. Not because it was a new game, but because it was a new way of having to think to solve puzzles. I think that adding in a gimmick like the portal gun would really open things up for you. Something that changes the way you need to look at problems. Like, for a random example, having no gravity, or having 360 degree gravity.
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Original post by BreathOfLife
Now, not barred to just the old 2d games, what is your favorite zelda dungeon design? Or just like, which zelda game you really liked the dungeons from.




That one always cracked me up. :P (Yes yes, it's a symbol of Jainism, I know.)
Uhmm... Mr Heath, your image isn't working. The host apparently doesn't allow hot linking [wink]
laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
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Original post by zer0wolf
Uhmm... Mr Heath, your image isn't working. The host apparently doesn't allow hot linking [wink]


Try right clicking on it, selecting 'copy image location', visiting the url, and then reload.
Placeholder for better sig.
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Original post by lol
Quote:
Original post by zer0wolf
Uhmm... Mr Heath, your image isn't working. The host apparently doesn't allow hot linking [wink]


Try right clicking on it, selecting 'copy image location', visiting the url, and then reload.

...Afterwords you can just refresh the thread again to see the image in it (It does for me, anyways)
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Original post by Crypter
Quote:
Original post by lol
Quote:
Original post by zer0wolf
Uhmm... Mr Heath, your image isn't working. The host apparently doesn't allow hot linking [wink]


Try right clicking on it, selecting 'copy image location', visiting the url, and then reload.

...Afterwords you can just refresh the thread again to see the image in it (It does for me, anyways)


I figured the site would do that to someone, but regardless...
Quote:
Original post by BreathOfLife
I cant decide between Link's Awakening or link to the past... and some guy I work with swears by ocarina of time...

Link's Awakening is my favorite zelda game, but as for dungeons themselves, I enjoyed the final non-egg dungeon on that game, with those ice blocks that you melt, and the little rolling stone block you push to make paths over the lava.

I disliked in one of the earlier dungeons, where you fight that boxer guy (Blake?) where he uppercuts you back to the beginning of the dungeon.

As for favorite dungeon of any zelda game, I can't bring any directly to mind. They are all well built. As for puzzles though, my favorite zelda puzzles are the ones where you can only step on each floor tile once, and you must color the entire floor to advance. (Oracle of Seasons, methinks) It's a really simple idea, but was alot of fun. So much so, that I recently drew up in MSPaint a number of those kind of puzzles to post on a forum, while a game server was down.

I only recall ever finding one flaw in a zelda dungeon, and that was on Link's Awakening, where one of the earlier dungeons you can beat with a extra small key. (Which isn't as bad as the flaw in Oracle of Ages where you can get stuck in a certain area and have to start the game over. Grr. That wasn't a dungeon though)
It's been years since I played Zelda: Link to the Past, but from what I recall, the most clever (read: infuriating) dungeon was the one which was pretty much completely in the dark, there were multiple levels (upper and lower), and you had to repeatedly climb up to the top level because things kept knocking you down to the lower level. I think it ended with the head-attached-to-a-chainlink monster.

Just got a Wii, so I'm anticipating obtaining Midnight Princess. I'm sure N will continue to innovate here too.
As much as I felt the game was far less superior to the others in the series. The few dungeons that were in Wind Waker were amazing.

Other than that I'd probably have to go with Link to the Past followed by Ocarina of Time.

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