Quote:Original post by QuantifyFun
Quote:Original post by Kest That's exactly what I was referring to. Imagine if Fable's combat was on par with a quality game that had no character development or story telling. |
This detracts from my original question, so I'll just add this last thought and then drop it :-) |
If your original question is asking what
RPG represents, I think it's pretty relevant that most RPGs have repetitive, grind-type gameplay.
Quote:I understand the point you're trying to make. My response is still the same, though. A whole lot of people would disagree with you. |
Your opinion is worthy without the need to represent a whole lot of people. Without literally removing the story and character development from a game like Fable to see how much everyone still enjoys it, it won't be easy to determine what a whole lot of people think.
Quote:Even if you take away the RPG aspects from Fable or Oblivion, they're still really well executed games and by no means bad or sub-par. There are definitely bad games or games with bad gameplay mechanics, but neither of these games guilty of that. |
This is all based on opinion, but I don't usually enjoy generic gameplay mechanics, even when they're integrated with sophisticated stats and skill systems. However, the stat and skill building cause the generic interactions to be become productive. Given that the rest of the game is enjoyable, I can tolerate it pretty well. Therefore, I enjoy most RPGs. But take away the stats and skills, and it becomes far worse. Suddenly, fighting through twenty random nobodies while traveling between two locations in Fable becomes nearly pointless. I would rather run past them. It's like working for no pay. Something I don't feel while playing decent games that have no character development.
Quote:I think that something like this comes down to individual preference. Most all games are repetitive in one way or another, and you might be surprised (when you think of it) that some of your favorite games are actually very repetitive and "shallow" in their combat depth. The difference is just that you have more fun with one and not so much with the other. So, you're not really wrong, I'd just call it your opinion instead of fact. |
Does this explain why I would enjoy Mount&Blade's melee combat, but not Oblivion's? The gameplay concept of both is the same. Oblivion just added too much mechanical restriction. There's very little room for the player to get strategic or creative with their actions to improve their effectiveness.
All of this is based on opinion, of course.