Quake123 .bsp, what is a face ?...
The question i would like answered is this.
ive spent days finding out how to extract edges for the faces from a quake 2 .bsp file. Now the question is.. What are those faces supposed to represent? IE a triangle strip?, a triangle, a polygon or somthing else???!! plz help me!!!
Also if its something else plz could u tell me how to contruct polys from the Something else, or point me to some web site that can
thnx Zsnl, ..
~prevail by daring to fail~
A Face is a Triangle... or any polygon that''s coplanar... Atleast that''s what I understand as a "Face"..
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states![](wink.gif)
cya,
Phil
Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states
![](wink.gif)
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )
I have never use bsp 2 but in quake 3, I think it''s fans.
I give some piece of code on how I make it, This is how i fill the index buffer. I have allready an vertex buffer that is fill with all the vertex in the bsp.
In Q3 bsp there is some meshes too. They are composed of triangles.
Why English rules?? C pas très malin tout ça!
I give some piece of code on how I make it, This is how i fill the index buffer. I have allready an vertex buffer that is fill with all the vertex in the bsp.
|
In Q3 bsp there is some meshes too. They are composed of triangles.
Why English rules?? C pas très malin tout ça!
_______________
Jester, studient programmerThe Jester Home in French
Jester, studient programmerThe Jester Home in French
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement