plans for 64 bits support without MAX_PORTABILITY?
Hey,
I just found out AS_MAX_PORTABILITY is enforced when building angelscript for 64 bits unix systems. Unfortunately, I didn't notice it before, so I'm now wondering if you have plans to add support any time soon for 64 bits working without max portability. Otherwise I'd convert my code to use the generic methods, but I'd prefer making sure I have to first.
Thnx in advance.
As I told your friend Torben by e-mail. I don't have a 64bit computer myself, so I can't complete the 64bit support on my own. I need help from someone else.
Regards,
Andreas
Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
jal, have you seen as_callfunc_x64_gcc.cpp? I contributed that initial 64-bit calling convention, if you want to take that and run with it...I haven't had much time lately.
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