D3D Frame Z Buffer Artifact
I am using the D3DFrame helper library to preview a new kind of mesh for my program. I have reverted back to rendering using DrawIndexedPrimitive because of a blaring Z buffer artifact. I draw two separate meshes, each of which uses 1 call to DrawIndexedPrimitive. The problem is that while the meshes themselves are perfectly Z Buffered, the second item i draw using DrawIndexedPrimitive gets layered on top of the first. It is still z buffered fine but the z buffer ignores any relation between the two meshes. This results is the persons hair sticks out of the front of their face - something very bad. PLEASE HELP!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement