quote: Original post by bishop_pass
Survival is good.
Encounters are good. Random encounters are good. What will kill it though are random encounters that feel like the last random encounter but with a changed variable or two. Big deal.
There needs to be some underlying concept which makes each encounter unique. I have explored this concept with the situation introduction concept. The idea is to not think in terms of throwing encounters at the player, but to throw situations at the player.
I must agree. I plan on using names for the enemies encountered and battles don''t have to end in death, so some guy you fight now might pop up later (with quite a bit of resentment towards you) The encounters won''t be totally random either. Leaders will send supplies to places and send patrols and assault teams and you just may be in their path or actually sent to derail their plans.
I want the battles to have purpose, not just for gaining XP.
--I don''t judge, I just observe
Stuck in the Bush''s, Florida