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Diffrences in creators

Started by July 26, 2008 11:48 PM
2 comments, last by LorenzoGatti 16 years, 5 months ago
Ok so I am a concept artist for my small game development team I also do 3D work and pretty much am invovled in all aspects of the creative side of gaming My Best friend of many years had developed a fairly well thought out story for an RPG he's also thought up many characters and what they should look like My problem is, His style of creativity is more on the cutesy side of things Chibi and kid like where as my Artist style is more mature realistic my problem that we will be talking about a story or how something is being developed or a character things like that and he will tell me what he wants it to look like and I'll sketch it up, Now he wants the game to be a more mature game or at least look like one but he always has a problem with the concept I show him because its not exactly what he was imagening which is complicated to do because of how I discribed his style above So what I want to know is Should I just try and modify my art or should I stand my ground as an artist and say I'm the artist what I see goes in the game Idk I mean its his idea and I don't want to go making all the changes on him but what he wants is to much
Quote: Original post by Tannis
So what I want to know is
Should I just try and modify my art or should I stand my ground as an artist and say I'm the artist what I see goes in the game

Without knowing you or him, I have to say one thing - making a game is a team effort. It isn't YOUR art and it isn't HIS idea, the game is being made by the both of you. Possessiveness always gets in the way of creating a quality product. You need to always be willing to accept and consider the input of others.
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Ok thanks, I appreciate the comment, and I fully understand what you mean,
If your friend has designed a whole RPG with a certain sort of characters and you want to help him with supplemental concept art and 3D modeling, it seems that he is artistically in charge and you have little business asking him to make substantial modifications to make the "more mature" game you'd like; on the other hand you seem to need one another to finish any game, so agreeing on a compromise should be your top priority.

One way to reconcile your style differences might be to accept that what you design is realistic and what your friend designs is a cute caricature, and put together the two lines to form a sensible and coherent whole.

Many anime and games, for example, show bizarre characters in realistic environments, which might be a good approach for your case: usually it's a consequence of an intrinsic divergence of technology (cartoons have characters on transparent cels in front of opaque painted backgrounds and games often have carefully drawn sprites in simple 3D environments), but it might be a conscious stylistic choice in a fully 3D game.
There's also a common pattern, particularly common in the work of Hideaki Anno, of drawing usually "realistic" characters as over the top caricatures in particular moments (or drawing cute characters in an abnormally serious style, or switching so often that the characters have two or three consistent alternate forms).
Another possibility is cute but realistic stuff, like Akira Toriyama's mecha design for Arale and Dragonball.

Omae Wa Mou Shindeiru

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