Our project... any wishes ?
Greets!
I posted that rather out-of-subject (?) complaint on the modern state of RPGs. I also gave this small promise (?) of a game of my own being developed.
Although it is a bit out of subject, I''d like to tell you the name of my project and some stuff about it. The game will be called Progeny. It is being developed with OpenGL because of 2 simple reasons. #1 not HALF of the new features in DX8 work with most vid cards. #2 its far more easier (I think) API and besides... its faster with 3D graphics than DX.
Well, the development is still in the design phase and we got the stuff all over the drawing boards.
Ok, the idea is to get wishes from you people out there, about what you want into an RPG, and if you want to know I can also tell you about our specific ideas and you can whether add to/flame them.
- A.J. Oja. -
Lead Programmer/Project Leader
DiMTEX Software
- A.J. Oja. -Lead Programmer/Project LeaderDiMTEX Software
Again you posted nothing "about the game" only the title.
"There is humor in everything depending on which prespective you look from."
"There is humor in everything depending on which prespective you look from."
"There is humor in everything depending on which prespective you look from."
My one main sole and only wish: That the game not be YAMG.
What is YAMG, you may ask?
"Yet Another Medieval Game"
Low-tech is fine. Dragons are fine. Zombies, ghouls, and even the ubiqitous, hackneyed "Orc" is fine.
Just please don''t set the damn thing anywhere NEAR the Continent, please?
--------------------
Just waiting for the mothership...
What is YAMG, you may ask?
"Yet Another Medieval Game"
Low-tech is fine. Dragons are fine. Zombies, ghouls, and even the ubiqitous, hackneyed "Orc" is fine.
Just please don''t set the damn thing anywhere NEAR the Continent, please?
--------------------
Just waiting for the mothership...
--------------------Just waiting for the mothership...
I would like a RPG that have a lot of focus on the relationships of the player with the NPCs in the world. You know, like those manga-porn games where you must gain points with a chick to be able to sleep with her later in the game...
Complex relationship, that would be good and could be used for a lot of stuff... Like, if you befriend a thief in a certain town he could help you later on when you are in trouble, but if you didnt become good friend he would ignore you or even stab you in the back.
------------------------------
S. ''hpox''
Company''s owner
Project Leader
Public Relation
Lead Programmer
Lead Designer
Lead Janitor
Software Engineer
Lead Management
Quality Assurance Leader
r0XXoR Technologies & Sons
Complex relationship, that would be good and could be used for a lot of stuff... Like, if you befriend a thief in a certain town he could help you later on when you are in trouble, but if you didnt become good friend he would ignore you or even stab you in the back.
------------------------------
S. ''hpox''
Company''s owner
Project Leader
Public Relation
Lead Programmer
Lead Designer
Lead Janitor
Software Engineer
Lead Management
Quality Assurance Leader
r0XXoR Technologies & Sons
...
I would like to be able to play as a character that has a cape with a hood. If it conceals a shotgun, bonus points.
I love "manga porn" (the correct term is dating sims or hentai games, btw) games. Most of them (okay all of them) seriously lack in gameplay, but they have some ideas that could seriously be applied to current games (I love the "think" action.)
Yeah, but I wasnt refering to the gameplay side =D I wasnt playing thoses games for the highly advanced gameplay (haha) :p
The think action is nice since it gives further informations on the plot and the story. This could be used to check what your chars think of others or what they think about ''that'' situation. Of course it would use action points or consume time (whatever you are using)
The think action is nice since it gives further informations on the plot and the story. This could be used to check what your chars think of others or what they think about ''that'' situation. Of course it would use action points or consume time (whatever you are using)
...
Here''s a third vote for hentai-style character interaction! It would also be nice to see something other than the typical ''find a better sword/gun every few minutes'' style of weapon upgrades. How about a modular weapon? "I''ll take a basic Blaster, a Spazer Module, a tranquilizer Module, and one of those Holy-Water Squirt Gun adapters..."
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement