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opengl :- lighting

Started by November 15, 1999 07:21 AM
0 comments, last by detox 25 years, 2 months ago
How easy is it to handel lights in opengl? I would asume you can control the intensity and color of the light as well as the type, but how easy is it to set up a static 3d scene and dynamically cahnge the lights? Could someone point me in the direction of a suitable example?

This may sound like a silly second question but whats the 2d bitmap capabilitys of opengl like? Most of my programming has been writing 2d and 3d algorithims from scratch (mainly 2d raster effects. I need to use a some simple bitmap stuff so what is opengl like for that.

Final silly question. Those of you who have used opengl... how have you handeled sound?

cheers everyone!!

Third question:
I use MIDAS for sound, because it is not win9x dependent. But you can also use DirectSound with OpenGL.

[This message has been edited by TheMummy (edited November 15, 1999).]

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