sphere creation in opengl
hi mates!
anybody out there who can explain to me how to create a sphere with the ogl api and c/c++ without any lib like glut or glaux. more ways that show how to do this would be nice. for example how to do them with quads or triangles(subdivision).
in addition i am interested in how to disort the sphere so that it looks in some case organic... i think we all know that nice wobbling spheres that are disorted with cos & sin.
best regards
trigger
http://trigger.xenyon.net/
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