I use vertex arrays through opengl and pass a index list(DrawElements).
vertexes are shared where possible.
Now I want to add texture coordinates through a texcoords array, but I don't want the texture coordinates to be the same for a vertex on each face. faces should be able to use the same vertex with other texcoords.
but I don't see the possibility for this in ogl. I can only pass _one_ index list which indices to vertexes _and_ texcoords.
any idea?
thanks in advance, would be great if you mail the answer to sengir@gmx.net.
Sengir