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Bump Mapping & Alpha Blending (D3DIM)

Started by November 09, 1999 05:40 PM
1 comment, last by NightShade 25 years, 2 months ago
Yes you can, there is a sample on matrox's site that shows how.
Hi

Does anyone know offhand if Bump mapping can be done on semi-transparent alpha-blended textures? The docs seem to treat the two as seperate entites, and unless I missed something don't say that you CAN'T do it, but its having weird update problems on my Millennium G400 that go away if I make it a normal, nonalpha texture.

Thanks a ton
-ns

-ns-
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Thanks.. I must have been setting one of the AlphaOP arguments wrong... it works now... looks pretty cool too!

-ns
-ns-

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