Quote:
Original post by Thoughtless Quote:
Original post by Thoughtless
Berserker Rank 1 - Increase damage dealt by x-y while reducing your armour by 30% for z seconds.
Berserker Rank 2 - Increase damage dealt by (x+a)-(y+b) while reducing your armour by 30% for z seconds.
Berserker (0%) - Increase damage dealt by x-y while reducing your armour by 30% for z seconds.
Berserker (20%) - Increase damage dealt by (x+a)-(y+b) while reducing your armour by 30% for z seconds.
:)
The original version seems to be inficting a penalty for taking an action that's related to a skill (implied by "for z seconds"), rather than inflicting a penalty for having a better skill. That's something that all games employ, and not related to the topic.
The second version doesn't make any sense. If it were implemented, the same constant negative effect would always be applied. It's no longer related to the skill. All characters will have something between berserker 0% and berserker 100%, so the penalty is always there.