Hey, you've got things rolling. Great! [smile]
Quote:
Original post by Lesan
The name: Ok, you're probably right. However, I'd still like to use the Four Elements name if only to attract people. I know this is the heart of the issue but that brand is really useful :D Do you think a simple An Unofficial 4E would be good enough? Or should we come up with something absolutely original?
I'd check with the staff here to see if they object. I wouldn't go with 4E7, as there's bound to be an official one someday. Unofficial Four Elements is alright if it's okay to use "Four Elements", although it's a bit formal sounding.
Quote:
The time period: 4 months? 5 months? 6 months? I don't care but I don't like anything under 4 months. The Four Elements were always a long-run and I participated for exactly that reason. Endurance was part of what the participant must have had.
I'm happy with whatever, but if I complete I'm almost certainly not going to put more than one months worth of hobby time into it regardless. That's partly because I'm aiming for a few other 4-6 month projects of my own, but it's also due to the different dynamics of long projects. To me, one week contest is a quick, fun diversion; a one month contest involves more planning and some commitment; but a six month contest is a serious project and will be treated as such.
That said, it's traditional for a 4E contest to be long, so I see no problem with the tradition unless there's a strong push for something shorter. However, I'd note that it does seem like a long time for a small community competition. You're competing for time from all the other big name contests too, ones with prizes and more attention. You'll need a strong community to keep the thing alive.
Quote:
The voting: I'm strongly against community voting.
Hmm, I'm not sure. Since there aren't any prizes, I see the main point of the contest being the community spirit helping people work towards their goal of making a game. The voting at the end is really just icing. There's strengths and weaknesses with either approach, and it also depends a bit on how many entries you get.
Quote:
Trapper Zoid (provided that the community is active and that the elements are interesting)
And that I find the time to compete. [wink]
(At the moment I'm working through a few game prototypes myself, with an eye to finding something I can develop into a fully-fledged indie game. If the contest looks like it would complement that goal nicely, then I'll aim for two birds with one stone. There's a great chance I'd make a crappy one week prototype, but polishing it up for several months afterwards might be hard to justify. I might be able to find a compromise, but if not: hey, there's still a crappy prototype I can enter, right? [wink])
Quote:
Should the organiser (me) and the judges be allowed to participate if only the other judges judge their entries?
If there's no prizes, everyone should be allowed to enter. If there's an issue, then you can set up different voting blocks - "Best Competitor's Game" alongside "Best Overall" and so on.
Quote:
Original post by swiftcoder
Quote:
By the way, swiftcoder, judging by your rating (1700) you should be at least a bit qualified.
Sure, but that rating is largely due to domain specific programming knowledge, and it would be nice to get a few judges with published titles under their belts [smile]
I got my first hundred rating points by posting a doctored Magic the Gathering card image, and the second hundred by posting images to a "Guess what game this crappy hand-drawn image is meant to represent" game thread. I'm not sure what that says about my judging qualifications. [grin]