Quote: Original post by XDigital
BTW the element Pony seemd to split the whole community. But in my oppinion it was the most modern element. Look at all these horse games, pet simulations and Tamagotchi 2.0 stuff. None of us created a game like that. Give Ponies a chance, guys.
I hated Ponies as an element for exactly the reasons OrangyTang posted. Firstly, because it sounded gimmicky, but secondly and more importantly, it's real flippin' hard to draw an animated horse sprite. Having to fit Accountants in there as well was the straw that broke the back of my 4E6 pony.
With me, and I doubt I'm alone in this, I'll only participate in the contest if I can think of a game that fits into my current goals for game development, my schedule and my interests. If I feel a contest won't fit into those goals, then I'll drop it as soon as I realise that. For 4E contests, I know with my time table that if I can't think of a simple idea that engages me within a few weeks, something that I can reliably prototype by the end of a month, then I won't be able to polish it up to an acceptable standard in time.
That's why the contests with weirder elements tend to get dropped sooner rather than later. The stranger the combination, the harder it is to think of a simple idea (emphasis on simple) that incorporates all four. It's very easy to meet the elements by me saying I'll make a game with gobs of content, but I can't actually make a game like that in a few months.
But I agree that it's impossible to try and please everyone. I'm just stating my opinion so it's clear what my reasoning is.