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Original post by Daaark Quote:Just want to chime in here. Those stars are never placed out in the open, they are hidden in bushes and alleyways. You actually have to cut through into new areas to collect them, and it simulates losing the cops pretty well I think.
Original post by Kest
I'm distracted by off-the-wall things in games that would otherwise be consistently reasonable. The floating/spinning power-up icons in the GTA III+ series, for example. Engaging in a high speed chase across the city is great fun. But losing the police by picking up a floating ambient star doesn't make any sense to me.
Actually, they were placed out in the open quite a few times. And they were called "bribes", which doesn't suggest that they were meant to emulate losing the police through a chase. More like stopping to a halt, getting out of your car, finding invisible money, and paying off an invisible dirty cop.
Still, the main problem is the presentation. They're ambient floating icons in a world that would otherwise look and feel natural. They detract from the atmosphere. I think it would have been possible to implement all of the same gameplay with less obtrusive presentation.